(Holding shift will make snapping to 0% easy.) Scale edge Radial | radial Z | Scale to point. Making the edges may take more than one step.Ĭonnect the front and back diagonals created previously. ![]() (A second diagonal edge is in the front of the wheel well area.) These edges must be added as well before doing making the wheel wells.ĭon't forget to adjust where needed to maintain proper curvature on cab windshields.Ĭonnect vertices on front and back corners to create diagonal edges. Note that on most cars, the front and rear windshields have some curvature.Īdd these edges to help define the lower body.Ĭan be done rapidly by selecting appropriate edge ring, hitting "3", and then connecting.Īdd these edge loops to help start the front wheel wells. Move centerline edges as necessary to define shape a little better. Select edge ring (default hotkey "g") and connect (default hotkey "c") to create centerline. In addition to being shorter than the body, the roof also tends to be less wide as well. Note window angles, roof line, body lines, cab profile, etc. in order to make proportions more car-like. ![]() ![]() (Bonnet & boot for those more used to the U.K. (NB - You'll need to enable Advanced menus for this tut - via Edit | Prefs)Įxtrude outwards the hood and trunk volumes. It can be adapted towards specific models by using plan drawings in orthographic view and adding extra edge loops as needed. This tutorial is for a freeform generalized car model.
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